Star Trek: Insurrection
Aug. 29th, 2009 10:50 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
After something of a delay we've resumed the Trek-fest with Star Trek: Insurrection. I *distinctly* remembered seeing this in the cinema; crushing disappointment on that scale is something that tends to stick in the mind.
What I remembered most about that experience was waiting for something to happen. Tonight I was saved that trouble and merely waited for it to end.
The script suffered from several problems, not all of which I would have noticed back then, so at least I had some analysis to occupy my mind this time around. The chief realisation was that because the victims were The Unbearably Smug People, featuring the Irritatingly Precocious Child I really couldn't sympathise. That's a lot of Don't Care right there, which soon evolved into Just Shoot Them Already.
The compulsory Escape From Certain Death And Destruction scene required engineering to eject the warp core. Again. It seems like a pretty major operation that gets trotted out at the least provocation.
Oh noes! I broke a nail! Eject the warp core!
It's been 32 minutes since I ordered that pizza and it's still not here! Eject the warp core!
The goldfish looks a bit wonky! Maybe? Eject the warp core!
And how many ticking clocks did we have in the course of the film? A lot, none of which had me particularly concerned. 2 days to cross the galaxy. 19 hours to reach the edge of the dust cloud. 3 minutes until the Bad Thing is deployed. Half an hour to climb that hill. 12 seconds left in the explosive countdown. Only 2 seconds after initiating the destruct sequence to get out. And of course in an anti-ticking clock move the Bad Guys couldn't just bask in the sun in the fountain of youth but needed 10 years to recover their health (as opposed to the Good Guys who got all perky just from being in orbit for a few minutes). Someone took that chapter in Scriptwriting For Dummies a little too seriously.
Some of that last bit wouldn't make any sense if you hadn't seen the thing, but if you've made it this far without having seen the film you only have yourselves to blame. BTW "spoiler alert". Go look at the wikipedia page.
As for the various plots involving holodeck technology... argh. I grant minor credit that my complaints against the holodeck were different to the usual OH&S issues, but I've still got gumpypants issues with the programming. How many seconds were taken to replicate the appearance AND FUNCTION of an entire spaceship bridge? Must have used very agile programming methods.
Still, nice to be back on the horse.
One to go.
What I remembered most about that experience was waiting for something to happen. Tonight I was saved that trouble and merely waited for it to end.
The script suffered from several problems, not all of which I would have noticed back then, so at least I had some analysis to occupy my mind this time around. The chief realisation was that because the victims were The Unbearably Smug People, featuring the Irritatingly Precocious Child I really couldn't sympathise. That's a lot of Don't Care right there, which soon evolved into Just Shoot Them Already.
The compulsory Escape From Certain Death And Destruction scene required engineering to eject the warp core. Again. It seems like a pretty major operation that gets trotted out at the least provocation.
Oh noes! I broke a nail! Eject the warp core!
It's been 32 minutes since I ordered that pizza and it's still not here! Eject the warp core!
The goldfish looks a bit wonky! Maybe? Eject the warp core!
And how many ticking clocks did we have in the course of the film? A lot, none of which had me particularly concerned. 2 days to cross the galaxy. 19 hours to reach the edge of the dust cloud. 3 minutes until the Bad Thing is deployed. Half an hour to climb that hill. 12 seconds left in the explosive countdown. Only 2 seconds after initiating the destruct sequence to get out. And of course in an anti-ticking clock move the Bad Guys couldn't just bask in the sun in the fountain of youth but needed 10 years to recover their health (as opposed to the Good Guys who got all perky just from being in orbit for a few minutes). Someone took that chapter in Scriptwriting For Dummies a little too seriously.
Some of that last bit wouldn't make any sense if you hadn't seen the thing, but if you've made it this far without having seen the film you only have yourselves to blame. BTW "spoiler alert". Go look at the wikipedia page.
As for the various plots involving holodeck technology... argh. I grant minor credit that my complaints against the holodeck were different to the usual OH&S issues, but I've still got gumpypants issues with the programming. How many seconds were taken to replicate the appearance AND FUNCTION of an entire spaceship bridge? Must have used very agile programming methods.
Still, nice to be back on the horse.
One to go.
no subject
Date: 2009-08-30 12:03 pm (UTC)no subject
Date: 2009-08-30 01:03 pm (UTC)